New Direct X Model I am Working on
I am working on another Wastelands vehicle. About a week into it, mostly complete, except textures (UV’s). I want to get the vehicle base done, so I can get back to the city and begin to populate it…
These views are in OFX and Ultimate Unwrap…
Low Poly off road vehicles. 5 pack
All the models are in the Direct X format and include the UV maps. Get it: https://payhip.com/b/MsmV
The Wastelands Collection. 4 Direct X models.
Used in the RAD built City Demo. Get it: https://payhip.com/b/ykLU
Open FX 2019
This is a build from source code of the open source Animation and Modeling Design software Open FX.
What I changed: Icons, splash screens, updated to Windows 10 and compiled with VSC++ Community 2019. Tested it several days and it works very well. I noticed there is still an undo bug: IE it will give a message ‘Error in Hierarchy’ when you attempt to undo, but it will still undo the changes. T
This build has the extra functions, and newer builds of all the DLL files as well. All the DLL files were updated to the newest tool-set, excepting the general import DLL.
Imports: 3DS, DAE, DFX, STL, OBJ, Direct X, LWO files, and of course the programs default file MFX.
Exports: 3DS, DXF, STL, VRML, MFX.
I also compiled the ASSIMP library for this build, and so the exe file is there and all the imports and exports ASSIMP supports are available through the ASSIMP viewer.
All together you will get the complete suite of tools in one package, to build, animate and convert models between formats, as well as a selection of free models included with the package. Get it: https://payhip.com/b/zUf7
Offered by independAntwriters: https://payhip.com/independAntwriters